﻿using Microsoft.Xna.Framework;

namespace SceneEngine
{
    /// <summary>
    /// A common interace for all objects which exist in 3D space.
    /// </summary>
    public interface I3DComponent
    {
        Vector3 Position { get; set; }
        Quaternion Rotation { get; set; }
        Vector3 Scale { get; set; }

        BoundingBox Bounds { get; }
    }
}
